Inventing the video game
(Book)
Author
Published
Mankato, MN : Child's World, [2016].
Format
Book
Status
Sequim - J Nonfiction
J 794.8 ADAMSON
1 available
J 794.8 ADAMSON
1 available
Copies
Location | Call Number | Status | Due Date |
---|---|---|---|
Port Angeles - J Nonfiction | J 794.8 ADAMSON | Checked Out | April 12, 2024 |
Sequim - J Nonfiction | J 794.8 ADAMSON | Available |
Description
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More Details
Published
Mankato, MN : Child's World, [2016].
Physical Desc
24 pages : color illustrations ; 24 cm.
Language
English
Accelerated Reader
MG
Level 4.2, 1 Points
Level 4.2, 1 Points
Notes
General Note
"Momentum"--Cover.
Bibliography
Includes bibliographical references (pages 23-24) and index.
Description
Presents information about video games, including their history and how they are designed and constructed.
Description
"Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing of source notes, and an introduction to the author"--Publisher.