The big bad world of concept art for video games : an insider's guide for students
(Book)

Book Cover
Published
Culver City, CA : Design Studio Press, 2015.
Format
Book
Edition
First edition.
Status
Sequim - Nonfiction (Adult)
794.81 LILLY
1 available

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LocationCall NumberStatus
Sequim - Nonfiction (Adult)794.81 LILLYAvailable

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More Details

Published
Culver City, CA : Design Studio Press, 2015.
Edition
First edition.
Physical Desc
143 pages : illustrations (chiefly color) ; 22 x 28 cm
Language
English

Notes

Bibliography
Includes bibliographical references (pages 138-139) and index.
Description
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.