Catalog Search Results
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Appears on list
Description
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits...
Author
Pub. Date
2015.
Physical Desc
143 pages : illustrations (chiefly color) ; 22 x 28 cm
Description
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies...
Pub. Date
[2015]
Physical Desc
256 pages : illustrations ; 19 cm
Description
Sixteen contributors including video game creators, media critics and Internet celebrities discuss the state and stakes of video game culture and describe how the digital world has collided with real-life art, sex and race and class politics. --Publisher's description.
Author
Series
Pub. Date
[2016]
Physical Desc
24 pages : color illustrations ; 24 cm.
Description
Presents information about video games, including their history and how they are designed and constructed.
"Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing...
Author
Formats
Description
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Author
Series
Diary of an 8-bit warrior volume 3
Formats
Description
After the recent mob attacks, the entire village decides to prepare for the next offensive, and Runt increases his efforts to be one of the five best students in school and become the warrior of his dreams.
Author
Pub. Date
[2018]
Physical Desc
251 pages : chiefly color illustrations ; 26 cm
Description
"The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U. Throughout the book, you'll also discover...
12) Game design
Author
Series
Pub. Date
[2018]
Physical Desc
48 pages : color illustrations ; 22 cm.
Description
"Learn how video games are designed and find out how you can create games of your own."--
Author
Series
Pub. Date
[2015]
Physical Desc
v, 122 pages : color illustrations ; 27 cm.
Description
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create...
Author
Description
"Musical lover Riley has big aspirations to become a director on Broadway...but when Riley takes her mom's car without permission, she's grounded and stuck with the worst punishment: spending her after-school hours working at her dad's game shop. Riley can't waste her time working...so she convinces Nathan--a nerdy teen employee--to cover her shifts and, in exchange, she'll flirt with him to make his gamer-girl crush jealous...Soon, Riley starts to...
18) Designing a game
Author
Series
Pub. Date
[2019]
Physical Desc
48 pages : color illustrations ; 22 x 19 cm.
Description
From simple smartphone puzzle games to big-budget open-world adventures, video games are one of todays most popular forms of entertainment. Readers will find out what it takes to make their favorite games, from the planning stages to final debugging. Along the way, they will also explore the history of video games and learn basic programming skills. Features include detailed sidebars to show useful tips for beginning coders; timelines to highlight...
19) Cloak & dagger
Pub. Date
[2004]
Physical Desc
1 videodisc (102 min.) : sound, color ; 4 3/4 in.
Description
11-year-old Davey has retreated into a world of video games and an imaginary hero-pal. When an FBI agent about to be murdered slips him a video cartridge containing top-secret data, Davey is plunged into the intrigue and danger of real-life espionage.
Author
Series
Pub. Date
2017.
Formats
Description
Tired of always losing to Super Rabbit Boy in their video game world, King Viking goes to the Secret Lands to find the Super Power Up that will give him super powers--Super Rabbit Boy must stop him, but first he must make it past goblins, ghosts, and other video dangers.
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