Catalog Search Results
Author
Appears on list
Description
"A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives, from the New York Times best-selling author of The Storied Life of A.J. Fikry"--
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits...
Author
Pub. Date
2015.
Physical Desc
143 pages : illustrations (chiefly color) ; 22 x 28 cm
Description
This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies...
Pub. Date
[2015]
Physical Desc
256 pages : illustrations ; 19 cm
Description
Sixteen contributors including video game creators, media critics and Internet celebrities discuss the state and stakes of video game culture and describe how the digital world has collided with real-life art, sex and race and class politics. --Publisher's description.
Author
Series
Diary of a wimpy kid volume 4
Description
In the latest diary of middle-schooler Greg Heffley, he records his attempts to spend his summer vacation sensibly indoors playing video games and watching television, despite his mother's other ideas.
Author
Series
Pub. Date
2022.
Physical Desc
64 pages : color illustrations ; 25 cm.
Appears on list
Description
"If you like playing video games, those hours you've spent with your fingers on a keyboard or a controller in your hands can lead to a career in a growing industry. Market intelligence firm IDC estimates that consumers around the world spent $179.7 billion on video games in 2020 - 20 percent more than the previous year. Skills developed while playing video games can also help a person thrive in any workplace. Researchers found that video game players...
Author
Series
Pub. Date
[2016]
Physical Desc
24 pages : color illustrations ; 24 cm.
Description
Presents information about video games, including their history and how they are designed and constructed.
"Narrative nonfiction text presents the story of the video game's invention: why there was a need for it, its design and testing, the science behind it, and its lasting impact. Additional features to aid comprehension include a table of contents, fact-filled captions and callouts, infographics, a glossary, sources for further research, a listing...
Author
Series
Pub. Date
[2017]
Physical Desc
48 pages : illustrations (some color) ; 26 cm.
Description
Science, technology, engineering, art, and math each play an important part in the gaming industry. This volume takes a look at various gaming industry jobs, discussing what it takes to obtain these jobs and what types of tasks each job entails. Includes before and after reading activities.
Author
Description
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Author
Pub. Date
2020.
Physical Desc
97 pages : color illustrations ; 24 cm
Description
"With more than 100 million registered players, Minecraft has captured the imagination of gamers all over the world. With Hacks for Minecrafters: Aquatic, you'll be able to discover the hidden gems of its new and improved underwater world. Only with the help found in this comprehensive, kid-friendly guide will you be able to craft, mine, explore, survive, and thrive in the watery depths of your favorite sandbox game...." -Publisher provided.
Author
Pub. Date
[2022]
Physical Desc
32 pages : color illustrations ; 25 cm.
Description
"Millions of players around the world have discovered the cozy fun of settling a new town in the Animal Crossing series. In this book, readers will meet the colorful characters of Animal Crossing: New Horizons for the Nintendo Switch and find out what it takes to befriend them. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter"--
Author
Pub. Date
[2018]
Physical Desc
251 pages : chiefly color illustrations ; 26 cm
Description
"The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U. Throughout the book, you'll also discover...
Author
Pub. Date
[2020]
Physical Desc
103 pages : color illustrations ; 24 cm
Description
"...[describes] everything you need to know to harness the world of cutting-edge, augmented-reality world of Minecraft Earth on your phone or tablet. This is the illustrated guide you need to create the best structures, embark on the most exciting virtual adventures with friends, and unlock the most exclusive resources and mobs available."--
17) Game design
Author
Series
Pub. Date
[2018]
Physical Desc
48 pages : color illustrations ; 22 cm.
Description
"Learn how video games are designed and find out how you can create games of your own."--
Author
Series
Pub. Date
[2015]
Physical Desc
v, 122 pages : color illustrations ; 27 cm.
Description
Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create...
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